Changelog
0.1.0 — not released
The first playable prototype.
- Eight floors of sudoku, from 6x6 up to 9x9, with three lives.
- A relic to choose after every board, from three that come straight from the run's seed. Ten shared relics, fourteen that only appear in the Cellar, fourteen in the Library and fourteen in the Attic.
- Three worlds: the Cellar, the Library (cages with a sum) and the Attic (thermometers and diagonals). Finish one to open the next.
- Bosses on floors 4 and 8 of every world that add a rule to the board.
- Sound effects and a music loop for the menu and each world, each with its own switch.
- Large text, a calm mode without movement, and screen reader labels. Works on iPhone and iPad.
- Two short lessons teach the two ways to move forward without guessing. Optional.
- Your run is saved after every move and can be resumed. Statistics per world. Settings for language and vibration.
- Every board can be solved by reasoning alone, never by guessing. Higher floors ask for more skill, not for luck.
- A daily run per world that is the same for everyone. After finishing a world, an endless mode that goes as deep as you can.
- English and Dutch.
Dates appear here once a version has actually been released.